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Hyperspin tutorial 2015
Hyperspin tutorial 2015








hyperspin tutorial 2015
  1. #HYPERSPIN TUTORIAL 2015 HOW TO#
  2. #HYPERSPIN TUTORIAL 2015 INSTALL#
  3. #HYPERSPIN TUTORIAL 2015 UPDATE#
  4. #HYPERSPIN TUTORIAL 2015 ARCHIVE#

#HYPERSPIN TUTORIAL 2015 HOW TO#

Some info on kickrom file names and how to match them up correctly can be found here. You ABSOLUTELY NEED to get hold of these EXACT kickroms: You can get kickroms legally as part of the Amiga Forever app on Google Play Store for only £1.79. I obviously can't link to kickroms or WHDload.hdf and some other stuff, but Google is your friend. WHDLoad and kickrom setup (bios file preparation) Now, onto the part where we make Hyperspin and Retroarch play nicely so you can finally play your Commodore Amiga gamesĢ. The info for how to do this is available elsewhere on this very website. Once you have all your roms, you will need to allocate them to the right videos and images and build your.

hyperspin tutorial 2015

hdf format.lha is smaller in size, but all of these run pretty much the same on Retroarch now.

#HYPERSPIN TUTORIAL 2015 ARCHIVE#

The Hyperspin website is good for some material, emumovies for videos, and Google and Archive dot org for everything in between.įor this setup I used a properly named romset for Commodore Amiga in.

#HYPERSPIN TUTORIAL 2015 INSTALL#

Install the app on your NVIDEA Shield, and compile your roms and Hyperspin setup on an appropriately sized external harddrive/USB.Īs for the ROMs, videos, wheel images and all the aesthetic stuff you need to get your setup running, you will have to source that yourselves. Hyperspin is free and available on this very website. But there are still some hoops to jump through. Retroarch takes the pain out of some of this, since we don't need individual. Thanks go to Honosuseri over in this post for convincing me it was possible.Ĭommodore Amiga is infamously painful to configure on any and all emulation setups. I thought it might be useful to post an 'all in one place' tutorial. It took me a good while to get it up and running. I have a fully working build for Commodore Amiga now on my NVIDEA Shield (2017 model). You're saying you made a module that works with the new menu system? Note: Sorry about any english mistakes that you found. Give feedback about how it worked on your computer. Quit (Esc Key) and start it again and it should work fine.ġ0. Tested all 83 tables and it worked fine however sometimes my computer take a little bit longer to load a table and the module doesn't do all the procedure.

#HYPERSPIN TUTORIAL 2015 UPDATE#

This version should work on future releases, all you have to do is update the module, hyperspin and rocketlauncher game listĩ. Isd file wasn't modified so no changes.Ĩ. Nrcol := 8 How many columns are shown in your screen ?ħ. In my case they are shown in 8 columnss so my module option is: I realized that they change on different resolutions. In order to this modified module work correctly you have to inform how many columns the tables are shown in your screen. Copy modified module to your Rokcetlauncher\modules\Pinball Arcade folder (Pinball Arcade.ahk)Ħ. Update your tables database on Hyperspin and Rocketlauncher (Pinball Arcade.xml)ĥ. I use "Roms Only" option from HyperHQ so I prefer to manage my wheel rables by adding or deleting these files.Ĥ. Copy "Tables" folder to your Pinball Arcade folder (Tables.zip). Next time, the tables will be shown on "My Tables" view. Run Pinbal Arcade without using rocketlauncher or Hyperspin, Enter "Arcade" menu and then change the view for "My Tables" (by default it will be shown as "Alphabetic"). What I did was changing into a mix version between Pinball Fx module and Pinball Arcade.ġ. The module fits old version which the "My Tables" were listed instead of Tabled (columns and rows). The updated Rocketlauncher module didn't fit the version I got (1.59.5 DX11) with 83 tables. I've added recently Pinball Arcade system to Hyperspin.










Hyperspin tutorial 2015